resume
WORK HISTORY
Oct 2015 - Current
SP - Associate Game Designer
Infinity Ward
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Implemented content and systems for the single player campaign of Call of Duty: Infinite Warfare using the studio's in-house tools and C-based scripting language.
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Made key contributions to the Retribution hub levels, including work on the E3 Ship Assault showcase video, and was responsible for the Black Sky: Parade intro level.
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Currently working on new mission content for an unannounced title.
Jan 2013 - Sept 2015
Game Designer
Kiwi / SGN
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Designed gameplay systems and content for the mobile Card-RPG Age of Espers.
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Designed and documented the guild interface and chat system for Kiwi's casual builder titles. (Shipwrecked, Westbound, Skull Island)
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Worked in a three-person team to build a pattern/memory mini-game for Shipwrecked's weekly event system.
Jan 2009 - Dec 2010
Sales Specialist
UBM Game Network
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Served as the exhibitor point of contact for sales/events related inquiries for GDC 2009 and GDC Europe 2010.
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Managed the advertising and job board of Gamasutra.com and other UBM websites.
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Assisted the sales director and account managers by resolving issues related to accounting, event logistics, and advertising deliverables.
June 2007 - Sept 2007
QA Tester
Namco Bandai Games
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Investigated and reported gameplay, localization, multiplayer, and certification issues for Ace Combat 6 and an unreleased Wii title.
EDUCATION
Jan 2011 - Dec 2012
Level Design Certification
The Guildhall at SMU
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Studied the game development process and built games and levels over an intensive two-year graduate program.
- Led a 15-student team to develop the Rite of Elements, a third person action-puzzle game built using the Unreal Engine.
- Independently developed levels using Gears of War, Half-Life, and Skyrim mod-tools, and programmed small games using C# and Lua.
Sept 2004 - June 2008
Communication & Film
Santa Clara University
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Studied film production and communication, with additional courses in marketing, computer science, and Japanese.