Oct 2015 - Current
SP - Associate Game Designer
Implemented content and systems for the single player campaign of Call of Duty: Infinite Warfare using the studio's in-house tools and C-based scripting language.
Made key contributions to the Retribution hub levels, including work on the E3 Ship Assault showcase video, and was responsible for the Black Sky: Parade intro level.
Currently working on new mission content for an unannounced title.
Jan 2013 - Sept 2015
Kiwi / SGN
Designed gameplay systems and content for the mobile Card-RPG Age of Espers.
Designed and documented the guild interface and chat system for Kiwi's casual builder titles. (Shipwrecked, Westbound, Skull Island)
Worked in a three-person team to build a pattern/memory mini-game for Shipwrecked's weekly event system.
Jan 2009 - Dec 2010
UBM Game Network
Served as the exhibitor point of contact for sales/events related inquiries for GDC 2009 and GDC Europe 2010.
Managed the advertising and job board of Gamasutra.com and other UBM websites.
Assisted the sales director and account managers by resolving issues related to accounting, event logistics, and advertising deliverables.
June 2007 - Sept 2007
Namco Bandai Games
Investigated and reported gameplay, localization, multiplayer, and certification issues for Ace Combat 6 and an unreleased Wii title.
Jan 2011 - Dec 2012
Level Design Certification
The Guildhall at SMU
Studied the game development process and built games and levels over an intensive two-year graduate program.
- Led a 15-student team to develop the Rite of Elements, a third person action-puzzle game built using the Unreal Engine.
- Independently developed levels using Gears of War, Half-Life, and Skyrim mod-tools, and programmed small games using C# and Lua.
Sept 2004 - June 2008
Communication & Film
Santa Clara University
Studied film production and communication, with additional courses in marketing, computer science, and Japanese.