Players take on the role of a scout ship guiding a damaged warship against countless enemies. By painting targets, players can call down destruction on their foes. Orbital Recon provides a tactical twist on the time-tested 2D space-shooter genre. Built in TorqueX based on the XNA framework.
Working as part of a five-student team, I was responsible for the designed and balance of the player's abilities. drawing concept art for the game's key assets, and programming the bullets, guns, and ship health.
The player targets an enemy, allowing the Fortress to fire on it with the rapid-fire laser.
The player destroys a group of enemies using the Fortress' missile attack.
As the Fortress suffers more damage, its health bar depletes and fumes begin to issue from the ship. If it reaches zero, the game is over.